Damon Payne: Hand waving software architect

103db signal to noise ratio at < .03% total harmonic distortion
Solution Architect, software developer, geek
Damon Payne at Blogged
2009 Microsoft MVP - Client App Dev
2007 Microsoft MVP - Solution Architecture
 Wednesday, October 15, 2008
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We interrupt normally scheduled article writing to bring you a public service announcement concerning the PS3/Xbox360/PC game called Dead Space, widely available today.  I pre ordered this game thinking I'd take a chance; survival horror Movies are my thing, games not so much.  The early impressions started rolling in and they were so overwhelmingly positive I started to get excited.  Two-channel music and gaming in my home theater are excellent sources of stress relief, but Cod4 has started to get old.  I've been eagerly awating Dead Space and the Ars Technica Review did not encourage patience.  These days I do my gaming in a very large dedicated room on a 106" screen with good surround sound.  Let me just say that barely 2 hours into this game, it is executed so well it's unbelievable.  The use of immersive sound scares you, you'll ooh and ahhh at the attention to detail, and then you will witness something horrific that requires a a forceful and horrific response on your part.  This game has flow down to a science, and has other reviewers have noted, they took an innovated approach to the necesary evils of inventory and weapon switching and such: it's all integrated into the game.  You never leave the action.  Enemies will ambush you while you are reading the various logs that you find.  This game is awesome.  If you like horror, do not have a weak stomach, and can play games in the dark, you must buy it.